Another Tuesday, another Road to Bricks Cascade post.
At Long, Long Last…Spider-Man vs. Mr. Freeze!
Okay,
I’ve finally finished building my first Crisis on Infinite Baseplates MOC. (And according to my schedule, it’s only five
months late.) One A.R.T.I.F.I.C.E. Gate,
two baseplates, five minifigures, and who knows how many other elements. And as the title implies, the MOC depicts
Marvel’s Spider-Man battling DC’s Mr. Freeze, as Freeze’s henchmen are heading
back through the A.R.T.I.F.I.C.E. Gate with the loot from the jewelry
store.
So
long as you’re aware of the COIB collaborative build, and recognize the A.R.T.I.F.I.C.E.
Gate for what it is, the MOC becomes fairly self-explanatory. Of course, this single action scene doesn’t
tell you the whole story, but it doesn’t really need to.
I
know more about the story than is evidenced from simply looking at the MOC,
because I’m the one who thought it up and built it. But I suspect that’s true of most MOCs. So just what is going on here?
MOC Backstory
In
an effort to improve the cryogenic suit that keeps him at the subzero
temperature he needs to survive, Mr. Freeze broke into a cutting edge
laboratory facility to steal some experimental components. On his way out, he discovered an otherworldly
artifact that scientists had been trying to activate. Freeze entered that lab just as they managed
to get their mystery technology (known to you and I as an A.R.T.I.F.I.C.E.
Gate) operational.
The
gate now allowed travel between the DC and Marvel universes. And Freeze was aware of a theory that
gemstones from an alternate universe had a different vibrational
frequency. Since diamonds were a key
factor in fueling his cryosuit, alternate reality diamonds could provide a more
efficient source of power.
So
Freeze and a pair of henchmen went through the gate to locate and rob a few
jewelry stores. During their first
robbery, they encountered Spider-Man.
They managed to escape, but not before the wallcrawler learned what
their tech was capable of.
Stopping
off for the insulated version of his costume (complete with snazzy fur-lined
hood), Spidey set off on patrol, hoping to catch them at another jewelry
store. And that’s exactly what he
did. Freeze and his minions robbed Sal’s
Jewels, froze Sal in a block of ice, and were headed back to an
A.R.T.I.F.I.C.E. Gate to return home.
Spider-Man dodged two ice blasts from Mr. Freeze, then perched himself
near the top of a lamppost and fired a web at the dimensional invader. Freeze fired his weapon at the oncoming web,
trapping it in another block of ice. As
this went on, the henchmen escaped into the gate with the goods.
How Many A.R.T.I.F.I.C.E. Gates?
(I
really wanted to title this post “How many A.R.T.I.F.I.C.E. Gates could a
A.R.T.I.F.I.C.E. Gatechuck chuck if a A.R.T.I.F.I.C.E. Gatechuck could chuck
A.R.T.I.F.I.C.E. Gates?” But that seemed
like an awful lot of characters to try and cram into Blogger’s “Post Title” box.)
Mr.
Freeze and his henchmen stepped into an A.R.T.I.F.I.C.E. Gate in the DC Universe,
and stepped out into the Marvel Universe.
When they were ready to leave, they used the portable controller that
the DCU scientists had built to operate ‘the artifact’ to summon a gate in the
jewelry store parking lot to get them back home.
One
gate. With only two realities in play,
only one gate is needed. So I built that
one gate, slapped it onto my MOC, and called it good.
But
what do you if you want to build a more elaborate scenario?
Using More Than One Gate
I’ve
got a list of MOCs I want to build for this collaborative display. (Hopefully, I’m now in ‘Building Mode’, and
can stay in it until mid-March, so that I can actually get all the stuff on my
list(s) built in time for Bricks Cascade.)
Most of these MOCs are simple one-gate/two-universe builds. Most, but not all. I’ve got a couple of MOCs that are going to
require multiple gates and represent more than just two universes.
One
of the Crisis on Infinite Baseplate MOCs on my to-build list teams up a pair of
heroes from independent comics (each from his own reality) to fight a threat
from the Marvel universe. Three
disparate entities. But how many
gates? Well, that really depends on
exactly where this fight is taking place.
If
this MOC is set in either the Marvel Universe or one of the two universes of
the superheroes in question, than it is most likely a simply
two-gate/three-universe MOC. But what if
none of the participants are ‘home’? Say
that these two superheroes are aware of a threat to a third universe by
invaders from yet a fourth? There’s
nothing that says a COIB battle has to take place in the home reality of any of
its participants.
So
let’s say that these representatives of three different universes are all
meeting up in the DC Universe. You could
have three different A.R.T.I.F.I.C.E. Gates on your MOC, one from each faction’s
home reality.
The
other big MOC on my COIB list sees two superhero groups from different
universes teaming up to take on the threat of a pair of BIG-BAD / BOSS-LEVEL
style villains from two other universes.
And it is definitely going to take place in yet a fifth reality. So:
four gates/five realities? Not
necessarily…
My
current plans for this MOC are to have three A.R.T.I.F.I.C.E. Gates
included. Because in the secret
backstory for this whole thing, the two villains each travelled through an
ARTIFICE Gate into the same alternate universe.
It was there that they met and decided to team up to conquer the
multiverse. So that villainous pairing
will be entering the MOC’s battlefield together through a single gate.
If
I wanted, I could eliminate one of the three proposed gates, and assume that
the two superhero teams had joined forces within a single reality (either
group’s home reality, or a convenient ‘third’), and were coming to the
battlefield via a single gate of their own.
I COULD do that, but I choose not to.
Heck,
if I was really going for economy of gates, I could get away with a single gate
on the baseplate(s) for this one. Good
guys in one reality, villains in another, both using their respective
A.R.T.I.F.I.C.E. Gate to travel to the same destination gate on the
battlefield.
That
having been said, I still like the notion of three separate gates for this
particular MOC. But as you can see, the
number of A.R.T.I.F.I.C.E. Gates you have in play in any given MOC is largely
up to you. So long as you can justify
however many gates you end up using, you can pretty much use as many (or as
few) as your MOC demands.
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